Designing Games A Guide to Engineering Experiences by Tynan Sylvester
Contents of Designing Games
Part One | Engines of Experience
- Engines of Experience
Part Two | Game Crafting
- Elegance
- Skill
- Narrative
- Decisions
- Balance
- Multiplayer
- Motivation and Fulfillment
- Interface
- The Market
- contents
Part Three | Process
- Planning and Iteration
- Knowledge Creation
- Dependencies
- Authority
- Motivation
- Complex Decisions
- Values