Designing Games A Guide to Engineering Experiences

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Designing Games A Guide to Engineering Experiences

PDF Free Download | Designing Games A Guide to Engineering Experiences by Tynan Sylvester .

Preface to Designing Games

I love talking about game design. If you have comments or questions about the book

Please email me at tynan.sylvester@gmail.com or contact me through my website at tynansylvester.com.

You can also address comments and questions concerning this book to the publisher: O’Reilly Media,

Inc. 1005 Gravenstein Highway North Sebastopol, CA 95472 (800) 998-9938 (in the United States or Canada) (707) 829-0515 (international or local) (707) 829-0104 (fax)

We have a web page for this book, where we list errata, examples, and any additional information.

You can access this page at http://oreil.ly/designing-games

To comment or ask technical questions about this book, send email to bookquestions@oreilly.com

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Contents of Designing Games

Part One | Engines of Experience

  • Engines of Experience

Part Two | Game Crafting

  • Elegance
  • Skill
  • Narrative
  • Decisions
  • Balance
  • Multiplayer
  • Motivation and Fulfillment
  • Interface
  • The Market
  • contents

Part Three | Process

  • Planning and Iteration
  • Knowledge Creation
  • Dependencies
  • Authority
  • Motivation
  • Complex Decisions
  • Values

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