Designing Games A Guide to Engineering Experiences

Designing Games A Guide to Engineering Experiences

Designing Games A Guide to Engineering Experiences by Tynan Sylvester

Contents of Designing Games

Part One | Engines of Experience

  • Engines of Experience

Part Two | Game Crafting

  • Elegance
  • Skill
  • Narrative
  • Decisions
  • Balance
  • Multiplayer
  • Motivation and Fulfillment
  • Interface
  • The Market
  • contents

Part Three | Process

  • Planning and Iteration
  • Knowledge Creation
  • Dependencies
  • Authority
  • Motivation
  • Complex Decisions
  • Values

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